summoners war first attack crit damage. 2 Damage +10% + Lv. summoners war first attack crit damage

 
2 Damage +10% + Lvsummoners war first attack crit damage

on top of that only the Icaru using teamup gets atkbuff from the passive. Susano rune Build. + Cooltime Turn -1. [Hadoken] will be activated in succession with a 30% chance. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. (Reusable in 4 turns) + Lv. 2 Damage +10% + Lv. (Reusable in 5 turns) + Lv. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. I also assume you will crit every time, just to make things a little bit. Summoners War: Sky Arena Wiki Monsters Element. dmg. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. That said, you should be running crit damage in slot 4 if you have decent crit% to. 1. Crit. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. If you don't have good runes crit rate slot 4 works. 3 Harmful Effect Rate +5%. (Reusable in 4 turns). This attack will ignore a portion of the enemy's Defense as your HP status worsens. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. Lv. . Stats. Lv. 2 update and is only obtainable by using the Crafting System. He heals, he breaks def, he strips beneficial effect on giant. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. 3 Attack Bar Recovery +5% + Lv. (Reusable in 3 turns). However, you need a high defense (3300+) to max out the number of allies you attack with. Gains a turn instantly if the enemy gets defeated from this attack. Inflicts Continuous Damage that can't be resisted by the number proportional to the damage dealt for 2 tu. + Lv. According to their response, MULTI CRIT DAMAGE do not stack. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. 4 Damage +10% + Lv. (Reusable in 3 turns). Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended. 2 - Have immunity/cleanse. But mostly rage+blade is come with 1 set. Summoners War: Sky Arena Wiki Monsters Element. 4 Harmful Effect Rate +10%. 4 Damage +10% + Lv. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. bonus atk % should be equal to total cd%. Summoners War: Sky Arena Wiki Monsters Element. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Afterwards, increases your. 2 Damage +5% + Lv. Example Picture: Imgur Album. 3 Harmful Effect Rate +10% + Lv. 5 Damage +10%Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has dark attribute. 2 Damage +5% + Lv. + Lv. (Reusable in 4 turns) + Lv. 2 Damage +10% + Lv. If the target is not suffering any harmful effects, 1 additional attack is added. You can do 6k damage per card with 171% Atk and 145% CD. The damage is inversely proportional to the number of targets hit. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. Despair. 2 Damage +10% + Lv. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. So probably if a request takes longer than expected, they might put a crit animation to give an extra 0. New transmogs preview (Mage, Sky Surfer, Unicorn, Mystical Witch 2A and High Elementary 2A) 213. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. 5 Damage +10% + Lv. 2 Damage + 5% + Lv. [Automatic Effect] (Reusable in 4 turns). While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. Summons a teddy bear to attack the enemy. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. 4 Damage +15% + Lv. 2 Damage +5% + Lv. (Reusable in 5 turns) + Lv. 3 Cooltime Turn -1. Remember skills are important though. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Trevor Skills. [Automatic Effect] Stats. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. + Lv. In-depth. Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. +1600 att, +225% critdmg, 70 crit rate. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. Unlike those two. 7* {ATK} Show Skill Ups. 4 Cooltime Turn -1 + Lv. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. ToA. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Looking for mainly off of the monsters hp, not off enemy hp. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. . + Lv. Now let's take the +15 6* runes as our condition. The Monster gets an additional stun effect to its attackRYU Skills. (Reusable in 5 turns). Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. If we assume that his critical damage is the base 50% given to all monsters, this would lead to a total damage of 5379 (3586 x 1. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. 4 Damage +15% + Lv. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. So, you see that for GB12, where the mobs that have the highest HP in the Trashwaves are WATER Golem, a lets say 10% added DMG dealt on water will just flat higher the damage of Lushens S3 by 10% per card. 2 Damage +10% + Lv. Leader Skill. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. Honkai: Star Rail Asta Build Guide. That's 1. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. 4 Damage +10% + Lv. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. Fire Monsters ; Water Monsters. Deva’s first skill, Crescent Moon Slash, attacks the. Speed Crit. You can get 50+80+35*5 (for slots 1,2,3,5,6)+ 40. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. A low-crit Feng Yan will, for example, delete Camillas really easy, while a crit will make her cleanse the DEF break. . 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. Conclusion. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Atk damage is good for just basic ones that don't rely on crits. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. Water attack speed and crit rate up, crit rate comes from your heal though water Jack-o-lantern gives level 2 of both to everything, dark Harg has level 2 of everything and precision up, and he has crit damage taken up to the enemy and roots, neither have a heal, but it's not like Kina's joke does either. But if want à picture. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. 5 Cooltime Turn -1 + Lv. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. (Reusable in 4 turns). Here, all the Light summons have a specific number of active, passive, and ultimate skills. You can get critR from leader skill/awaken bonus/substat. (Reusable in 4 turns). Asta is a free-to-play 4-star character whom you’d want on your team right from the start. Lushen Skills. 4 Damage +10% + Lv. The Orbia stats. 4 Cooltime Turn -1 + Lv. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Ahman, Chasun, beast monks, pioneers, epi priests, etc. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Salah Skills. Archer Takes down the enemy from a long range with their extensive attack range. + Lv. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Summoners War: Sky Arena Wiki Monsters Element. Summoners War: Sky Arena Wiki Monsters Element. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. I do agree Lyn is best off enemy hp though. Multiplier: 3. The only thing that won't is the additional damage from his passive. Inflicts continuous damage for two turns if you get a Critical Hit. He use his runes as he want man, who know if there is btr set for other mons. 2 Damage +10% + Lv. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. Multiplier: 3. The faster you are than the enemy, the chance of receiving a Glancing Hit from the enemy increases by up to 50%, and the damage dealt increases by up to 100%. 2 Damage +5% + Lv. 3 Recovery +5%. 6 Damage. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. (Reusable in 4 turns). (Reusuable in 4 turn(s)) Lv. (Reusable in 3 turns). fandom. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). (Reusable in 3 turns). Guild War Offense. Attacks the enemy 2 times and deals damage proportionate to your Defense. 2 Damage +10% + Lv. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. Spinning Smash. 2 Cooltime Turn -1 + Lv. ago. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. (Reusable in 3 turns). Defense evens out the damage you are taking i. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. So with base+3* crit rune. Expose Weakness. A blade disc attacks a random enemy, removing 1 beneficial effect. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. The damage increases by 20% for each harmful effect on the enemy. As for slots two, four, and six, they can prioritise several effects, from the aforementioned ones to critical rate, effect accuracy, speed, critical damage, and more. Multiplier: 5. Shun Skills. Each artifact possesses one main. 2 Damage +10% + Lv. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. 4 Damage +10% + Lv. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. 3 Damage +10% + Lv. 23) ×. /25att. The damage increases as the enemy's HP condition is good, and recovers the HP by 20% of the inflicted damage if the attack lands as a Critical Hit. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. 2 Damage +5% + Lv. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. 3 Damage +5% + Lv. Spurt (Passive): Increases the attack speed by 15. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Leader Skill. All relevant stats need to be filled in in the spreadsheet. Rolls 2 dice to attack all enemies and randomly grants Unrecoverable, Decrease DEF, Increased chances of landing a Glancing Hit Effects for 2 turns. Crit. 5 Cooltime Turn -1 + Lv. As a general rule, players supposed aim for runes with higher. 4 Damage +10% + Lv. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. Inflicts damage proportionate to your HP to all enemies and weakens their Attack Power for 2 turns with a 75% chance on each target. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 2 Damage +5% + Lv. The reason I think most people build for Crit Damage is because with 2 attack % runes it is easy to have significantly higher attack % than it is crit damage % before you get to sub stats. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. 3 Harmful Effect Rate +10% + Lv. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. 3 Damage +10% + Lv. So the perfect setup would be an attack artifact with. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. Crit. Bomb damage is calculated at time of placement, by the monster that placed the bomb. S1 Def. Exact values vary based on type of Lushen. Deals great damage to a number of enemies or neutralizes spells to gain advantage. 2 Cooltime Turn -1 + Lv. 2 Damage +10% + Lv. 2 Damage +10% + Lv. 7 max rolls. Increases the Attack Speed of ally monsters Guild Battles by 16%. Here's my explanation. (Reusable in 4 turns) + Lv. He is defense based, not atk% based from what I see. Atk damage is good for just basic ones that don't rely on crits. 2 Damage +10% + Lv. 3 Damage +10% + Lv. Amber Skills. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. The damage received by x element is applied during damage calculations. Summoners War: Lost Centuria is a realtime RPG-style strategy game. Miles (water surfer) uses. You can check by using various buffs in ToA floors you have beaten and compare the difference in damage for the Defense and Attack Buffs. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Multiplier: 5. Kroa’s abilities, such as attack speed up, precision up, and crit rate up, make it a formidable monster on the battlefield. End Game. Lv. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. (Reusable in 3 turns). r/summonerswar • 22 days ago. • 8 yr. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. Well on Verdehile for example you obviously want 100% crit rate. 6 Cooltime Turn -1Smokey Skills. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with. His skills are not conventional but can be evolved through a new upgrading system. 5% of the enemy's max HP, separate, but added together for the final number. 3 Damage +10% + Lv. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. It's not worth deruning those really good monsters though to make a crit damage Triana. Some Summoners invest in CRIT-related stats to build her as an attack type since her attack skills inflict considerable damage and both her recovery and damage increase based on the ATK. 5 Damage +10% + Lv. Lv. Speed Crit. 4 Damage +10% + Lv. Most people will ostensibly advise Rage/Blade and similar combinations with 2 and 6 slots being attack, and the 4 slot Crit Damage, but while these well-intentioned summoners are not wrong,. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. no. Damage Resistance Accuracy; 100: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3615 Max: 6150. The damage increases according to Attack Speed. . Farm it in Faimon’s Volcano and Dragon’s Lair. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). I'll quote what they said. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. /25att. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. 3 Damage +10% + Lv. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. + Damage +10%. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. If you use 58/6=9. 2 Recovery +5%. Well on Verdehile for example you obviously want 100% crit rate. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. 2 Damage +10% + Lv. ) Total damage will be : 875 then if you manage to land a critical hit that's additional 50% damage which total output damage = 1,312. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. The last hit knocks down targets within the area with a certain chance, and if the target is knocked down or stunned, uses Incineration Cannon. I've been using him to one shot any wind or water monster in the game ever since. then you need to know crit rate and damage both to answer your question. Crit. Rate Crit. 4 Damage +10% + Lv. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. 2 Attack Bar Recovery +5% + Lv. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. LATE. for me, bsr5 was easy, but my best critdmg set is only 240. You can do 6k damage per card with 171% Atk and 145% CD. (1. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. Attacks the enemy quickly and strongly. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Attacks with a spinning punch and stuns the enemy for 1 turn with a 50% chance and recovers HP by 20% of inflicted damage. This is particularly useful on units with high values of attack on their first skill or special attack effects. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Summoners War: Sky Arena Wiki Monsters Element. (Reusable in 3 turns). + Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. To further limit / decrease "waste", specialization needs to be defined. Fire Monsters; Water Monsters. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. Each attack has a 60% chance to decrease the target’s Attack Speed for 2 turns. I have near max towers tho and artifacts with coop and crit bonus as well as damage based on attack, and one of my Icarus hurts. (Reusable in 4 turns) + v. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. (Reusable in 5 turns) + Lv. (Reusable in 4 turns). If Scratch landed a critical hit with a 50% critical damage bonus on a monster, it would deal (Atk × 3. The damage increases according to Attack Speed. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. (Reusable in 3 turns) + Lv. Depends on the monster. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage.